
You can even use the same type of customisations found in the single-player mode to tweak the one-on-one matches exactly to your liking. Jumping into matches, both locally and online, is quick and painless, with the online play being surprisingly smooth and lag free. Not only can you compete against your opponents locally, you can also take on players from all over the world via the Internet Versus mode. Of course given that this is Super Street Fighter IV, the meat of the package is obviously the multi-player modes and the game doesn't disappoint here. It's not only useful for practising, but also a good way to relieve stress after a long, hard day. There is even a Training mode where you can pummel a dummy senseless in an effort to hone your fighting skills, as well as set them up for certain behaviours - always jumping, always crouching and so on. And if you'd rather just square off in a quick match, you can head into the Versus mode and set up your own matches, complete with a wealth of customisation options. The Story Mode of the game will allow you to fight your way through a host of opponents where you'll eventually square off against Seth in an effort to beat the game. There are quite a few modes of play to choose from, both from a single-player and multi-player standpoint. At the very least, it's still a great way to show off the flashy 3D capabilities of the 3DS to your friends. While this is a very visually impressive novelty that needs to be seen to be believed, it's likely not going to appeal as much to more serious fighting game fans, as it can make judging the distance between characters a bit more tricky than it needs to be. Now instead of having your characters side-by-side on a flat 2D plane, the camera swings behind your character to give you more of an over-the-shoulder viewpoint.

Not only can these special moves be particularly devastating to your opponents, but they can even be executed with a simple tap of the touchscreen for those who have difficulty executing the moves via the standard control method.Ĭapcom obviously wanted to make use of many of the new features that the 3DS system brings to the table when it created the Dynamic View system. And like its console counterparts, the 3DS version features the same Super Combos and Ultra Combos that will become available to your character as you fill up the appropriate gauge via dishing out and receiving damage throughout the match. You can also choose to use either the D-Pad or Circle Pad, both of which are extremely effective, so it will likely come down to personal preference. Every character has his/her own basic set of fighting moves, many of which can be strung together as combos if your timing and move selection is right. While many gameplay aspects of Super Street Fighter IV 3D Edition stick to the tried-and-true formula that's won Capcom such a loyal following among fighting game fans over the years, there are a host of new twists to give the game a more modern feel.
